![texturepacker unity 2d texturepacker unity 2d](https://unity.com/sites/default/files/styles/cards_16_9/public/2019-12/sprite-shape.jpg)
In most Spine runtimes, PMA rendering is recommended. Straight alpha blending and PMA blending. Premultiply Alpha (PMA) is specialized, can render a bit faster, and it has other properties that are beneficial for graphics in games and for VFX compositing.įor each of these ways of storing, there's a corresponding way of rendering. It's commonly used for "everyday" stuff like print and graphic design and on webpages. Try it.īy the way, you can use POV2 texture packer options to always see how much texture you can add to your atlas.Straight Alpha is straightforward. And if you do not mind some quality lost, Unit圓d can scale it to 512 *512 so it weight becomes only 256KB. Size of our texture is 754*754, if we choose RGBA 32 compression it will weight 2.2 MBīut if we will set PVRTC compression and stretch texture to the 1024 * 1024 (compression work only with POV2 textures) It will weight only 1MB. We have only one texture for the whole stage, which is already good benefit, but we can squeeze even more. Let's look at the optimization of weight in this example. The complete scene can be found at Assets/Extensions/TexturePacker/Tutorial/Scenes/AtlasesAnimįor this scene was used only one atlas, that’s why whole this scene with almost 100 objects and 50 animations has only 1 Draw Call. See the MyFireAnimation, MyTeslaAnimation, and MyMeshTexture classes. You always can automate this process using extensions, there are a few examples of how do this inside the package.
![texturepacker unity 2d texturepacker unity 2d](https://orkitec.com/assets/images/portfolio/orkitec/texturepacker-spritetools.jpg)
You can try other meshes and experiment with different TPMeshAnimation options. Now press play and you will see fireball animation playing on the cube.
![texturepacker unity 2d texturepacker unity 2d](https://forum.unity.com/proxy.php?image=http:%2F%2Fi.imgur.com%2Fg8EwZRL.jpg)
Your altas should look like this:Ītlas is ready, so we need material for it. Note: I have described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas. Trim mode: none (Trim mode is only supported for GUI rendering).Allow Rotation: checked (Full version only) unchecked (free version).
![texturepacker unity 2d texturepacker unity 2d](http://hsienwei.github.io/2013/04/07/Unity練習:使用Texture-Packer自製簡易2D-Sprite物件/b27c3e4548a2ec5a51d69c880381c09c-746777.png)
#Texturepacker unity 2d free
#Texturepacker unity 2d download
TexturePacker standalone is available for download here: